Your lane. Your towers. Your friends falling one by one. A co-op tower defense for up to 16 players, in the spirit of the great custom maps.
Hold your lane. Then hold it alone.
Everyone guards a lane of their own, and everything that leaks runs for the centre you all share. When a player falls, their creeps keep coming. Now they are your problem.
- Build a random tower and see what it turns into. Two of a kind merge into the next tier, and recipes make the rare ones.
- Gold comes from kills and interest. Lumber is scarce: spend it on your own upgrades, a reroll, or the centre everyone shares.
- Fifty waves in five acts bring fliers, invisible creeps, splitters and summoners. Then, if you like, endless mode.
Building on Lastwatch
Maps
- Lastwatch TDAlone against fifty waves, with your maze and your luck.
- Lastwatch TD (co-op)2 to 4 players. Four lanes run into one shared centre.
- Lastwatch TD (16)5 to 16 players. The big one, with lanes on every side.
- Drowned FordTwenty waves. The dead wade a ford while the drowned come down the river.
- Your ownThe map editor is in the main menu: draw lanes, set the waves, script the rules in Lua, and test-play it straight away.
From the front
Fusion is loud. Two of a kind go in, the next tier comes out.
Drowned Ford, wave five. The temple is where they come from.
Every tower starts as a roll of the dice.
Late game. The mages fly over your walls, so build what hits air.
Element TD, with its own research and summoning.
Wintermaul, in the snow.
The lobby is half the game
Browse the open games, read what the host wrote, chat in the channel, and join what sounds good. Add friends, see what they are playing, and send invite links.
Not enough people? Bots fill the seats. Would rather stay with friends? One of you hosts and the others join by IP, no server needed.
Every match is saved as a replay, and the game updates itself, so you and your friends are always on the same version.
The war so far
Hold the line
Ironward is a work in progress, and everything you see may still change.